Brain-Training Wearable Aims to Boost Focus for Gamers

Competitive gaming can be damn competitive. Requiring immediate responses and massive concentration can be a psychologically demanding endeavor as players endure all of the ups and downs associated with high-level competition. Could brain training help improve the mental fitness, focus, and stress management that gamers need to improve their game (literally)?

That is the question from MindRove, a company led by Ph.D. Neuroscientist Gergely Márton. MindRove has developed a new portable accessory for brain training called NeuroLeet, which can be used to turn any gaming headset into an EEG-based brain recognition device (electroencephalogram).

The NeuroLeet wearable brain training consists of two main components: the headset attachment and an app that allows users to better regulate their brain activity in order to achieve “improved brain performance”. With this app, the company can, according to its own information, carry out a software analysis of the brain patterns of wearers, create a “complete report on … mental performance” and “identify” [the] mental strengths and weaknesses ”of the players.

“There are other companies developing neurofeedback devices for the treatment of meditation, insomnia and ADHD,” Marton, CEO of MindRove, told Digital Trends. “What we’ve seen is that there is [a] The lack of health data in competitive games and unlike traditional sports, the right tools and services that would help e-athletes take care of their mental fitness and improve their skills are very immature [at present]. ”

NeuroLeet

Brain training for gamers

The company has launched an Indiegogo campaign to bring this product to market. The NeuroLeet starts at 185 euros. Shipping is promised for September 2021. As with any crowdfunding campaign, it’s important to be aware of the risks – including products that are late, not as described, or occasionally delivered, not at all.

Márton emphasized that the technology is based on verifiable, working technologies that are already being used for training in the real world. However, he found that the game application is still new. “As a scientist, I must add that a rigorous, independently peer-reviewed scientific study for this particular neurofeedback application – [meaning] Gaming – is still down the line, “he said.

Could this achieve its promised goal? If really capable of that, the NeuroLeet could be a huge boon for competitive gamers everywhere.

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